The World is seperated by the sea, and has several different islands, sparced across what is apparently ocean saltwater. Not all islands contain the same resources, not all islands are spawnable, and not all islands are fully explored and added to the game. Keep that in mind when reading this page.
The Mainland is the largest of the islands, spanning a few hundred studs in diameter. This does not mean that all resources are on this island, however, even though it will be the most densely populated of all the islands. The Mainland can be divided into several major sections / tribes:
Lumber's TinEdit(SPAWN LOCATION) This small hill facing the nearby Flatstone Island contains nothing of extreme significance, although it is a mostly common area where settlement of tribes can occur. It has very little food opportunities, so colonization requires re-fertilization of the land. Inside of the hill, there is a cavern containing various boulders of tin and coal, and nothing else. Defense of this hill would be difficult, as the Flatstone is common destination for simple minerals, making Lumber's Tin an obvious target of hostile peoples. Structures made from the local self-sustaining forest would be flammable, and easily destroyed by a simple flint fire. It is suggested to not colonize here often, except as a secondary or tertiary encampment.
Mainland PlainsEditThis is the area of nothing between other areas which also contain nothing. The Plains are a geometrically perfect flat land between Lumber's Tin and Corner Hill. It naturally contains some flax and herb growth, and nothing else. Artificial fertilization of the land is possible, and would be very easily defended, with attackers being obvious without any cover whatsoever. However, the nearest mining cavern does not contain a diverse amount of materials. A tribesmen on these lands would have to deal with the Corner Hill and Lumber's Tin tribes, which tend to form pretty quickly and pretty commonly, and with spawnpoints at both those locations, the people of those tribes tend to change quickly, making the chances of hostile neighbors high.
Mountain's MouthEditThis is a small cavern within the mountainscape, facing the Mainland Plains. Inside is a large deposit of Iron and Coal. As it is difficult to fully explore due to the darkness, the actual layout and full detail of this area is not fully known, possibly deserving proper exploration. There are little natural resources directly near this mine, besides the waterfall that is on the opposite side of this mountain. Colonization of this area would be difficult without some outside supplying or extensive fertilization of the land.
Mountain Range and RiverEditThis encompasses the whole Mainland Mountain Range and the river that flows out of its waterfall. There are hidden caverns within this system, mostly unexplored and should not be put on this wikia when explored. There tend to be tribal encampments within this region, as shown in the image to the right. There is a small water source along one side of the river, the other side having a small amount of forestation. The natural food resources of this area are unknown and deserve discovery. This area serves as an excellent naval port for colonies, as the river acts as a protection against theft of produced ships. Creation of a boat manufactury would be convienient, provided proper food and protection could be established.
Corner HillEditThere is nothing here worth using naturally, and that makes it an excellent place to fertilize and grow a farming tribe. There is simply some lumber present, and a nearby small plain, which would be excellent for a farming field or fortification. Nomads travelling through here are uncommon, meaning security would be easy, compared to the other mainland locations. Getting it to work as a colony of a tribe wouldn't be effective, however.
Peak's ShadowEdit(SPAWN LOCATION) Expect this to just be a bronze-age tribe area, with natural cotton and a small forest, aided by a nearby cavern that contains copper and tin. The natural resources make it an excellent starting location, but it would be recommended to desert this location and move to a better area not on the Mainland. As this is a spawning location, tribes are common here. If you find a tribe, keep in mind that they are capable of mostly bronze-tier weapons and tools, should you try diplomatic action with them.
This is another one of those sorts of places where you should stay for a bit and then leave when able. There isn't much to say about this location, except that it's part of the peninsula of the Mainland that leads to Darkstone, which makes it a good rest stop for travellers on the Mainland intending to leave. There is a small cave containing tin and copper for bronze, and a few natural potato plants, herbs, and flax collections a bit far off from the area. Despite this being a good rest stop, don't expect much contact with nomads while camping out there, since it's rather far away from the other areas of the Mainland, there being a large plain in between it and the river.
Mainland Forest PlainsEditThis is the peninsula that leads to Darkstone. Here, you will find some logs and some clay and not a damned thing else. Get out now, unless you plan on planting a ton of crops and importing a lot of minerals in order to sustain a functioning camp here.
In order to get the legendary ores and get yourself to the medieval era in weaponry, you need to recruit and gather from these islands. As these islands are smaller, they are more easily defended from coastal invaders, provided people do not spawn on the island. These islands include:
Darkstone IslandEditEverything useful is not on the Mainland, and this is a common way to get off that large expanse. There's some basic food crops and lumber, plus a water hole and a nearby tiny rock island to farm stone and copper from. This is just enough to get you moving across the sea to everyone else, occasionally working excellently as a trade area, if you can keep the more barbaric sorts off of it.
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